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Bzflag source
Bzflag source













bzflag source

The screenshot code does not lag the client badly anymore.Ability for the server to force flags to be hidden on the radar.Per-object ricochet, which lets map authors selectively enable ricochet for individual objects.The OpenFFA game mode which is a teamless FFA, meaning you can shoot anyone regardless of color.The ability to turn off teamkilling on the server.We have documented the upgrade procedures here:

#BZFLAG SOURCE UPDATE#

They will also have to update any of their third-party plugins to the new BZFS API format. Server owners will have to make some minor changes to their configuration files for BZFlag 2.4.

bzflag source

Linux users will have to do a bit more work for that, but it’s still possible. Windows and OSX users will be able to easily keep both versions of the game installed and in use. There will be a transition period of several months. Servers will slowly upgrade to the new version, and some may run both versions of their maps for a while. You cannot use a BZFlag 2.4 client on a 2.0 server, nor can you use a 2.0 client on a 2.4 server. The big thing to note is that BZFlag 2.4.x is not compatible with BZFlag 2.0.x. We also, of course, put in some other fixes and features. So what we did was bring back selective features from the 3.0 development tree that were low risk so that we could get a successful release out. After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x. BZFlag 2.4.0 “Wake the Dead” has been released.















Bzflag source